1/2011 - Present: International Game Technology, 3D Artist III (Senior Artist equivalent)
At IGT I design, develop, and deliver both rendered and real-time art assets for major interactive casino games. Notable titles include Avatar, Jurassic Park, Ghostbusters, and Elvis.
9/2007-9/2010: Blur Studio, Lighter/Scene Assembler (Staff)
At Blur I was responsible for all of the tasks necessary for shot finaling; from lighting and set dressing, through to finished comps. I also performed prop modeling and surfacing, as well as complex fluid simulation for the effects department. I worked with supervisors, directors, and producers to ensure that I met creative standards and delivered on time. Notable projects include rendered trailers and cinematics for the games Halo Wars, Prototype, Dante’s Inferno, Mass Effect 2, Star Wars: The Old Republic, Bioshock 2, and Wolverine. I also worked on broadcast spots for Pepperidge Farms Goldfish Crackers, a set of bumpers for the FX Television Network, an Ironman short for Marvel Comics, and did some preproduction work for Blur’s feature film projects, Heavy Metal, and The Goon.
2/2004-8/2007: Fathom Studios, Master Lighter & Digital Painter
At Fathom I performed master lighting, shot lighting, compositing, and matte painting for the animated feature film Delgo. Additionally, I created preproduction art and painted color keys for the short film Chroma Chameleon.
6/1999-8/2003: Eggington Productions, Senior Artist
At Eggington I created models, sprites, and textures for Playstation and Dreamcast games, for clients such as Sega Sports and Midway. I also served as lead lighting and texture artist for the CG animated series X-Power, as well as several film project pitches for ReelFX, including William Joyce’s “Man in the Moon”.
1997-1999: Truckee Meadows Community College, Reno NV
Full course-load for two years, concentrating on fine art and portfolio development. Life drawing, painting, art history, et cetera.
1993-1997: Virginia City High School, Virginia City NV
Participated in academic olympics and science bowl, member National Honor Society.
Key Software and Skills:
Skills: lighting, compositing, set layout and dressing, texturing, environment/prop modeling, matte painting and camera projection, fluid simulation, sprite animation, 3D look development, highly-polished 2D concept art and illustration.
Software: Max, Maya, V-Ray, Brazil, Mental Ray, Shake, Fusion, FumeFX, Photoshop, Painter, Sketchbook Pro, After Effects, Premiere, Vegas, Speedtree, ZBrush, Deadline
References from supervisors and directors available upon request.
“Brian is an incredibly gifted artist. It is clear from his 2D art that he has a great eye for design, color and lighting, and his technical understanding of the software allows him to translate this vision incredibly effectively. I acted as his manager on very challenging projects where his work was stellar and I have watched him continue to grow after he left Fathom.
Besides having a great sense of humor and making tough deadlines more bearable, Brian adds a great deal to every project he is a part of visually and I hope to be able to work with him again in the future.”
- Warren Grubb, Director, Fathom Studios