I am a digital artist with 16 years of professional experience in film, game, and broadcast production art and animation.  I’ve also been producing electronic music since the late 90’s, which can be previewed at my Soundcloud profile and purchased on Bandcamp.

I currently live in Northern Nevada with my lovely wife, a surly hamster, and a dog named Beans. While employed full-time, I am sometimes able to accept freelance illustration work. I can be reached at:

 

brian@bprince.com

 

Below are a few notable projects I’ve worked on:

 

RENDERED GAME TRAILERS & CINEMATICS

  • DC Universe Online - lighting, compositing, and set dressing
  • Star Wars: The Old Republic - lighting, compositing, and effects
  • Bioshock 2 - volumetric fluid simulation
  • Prototype - lighting, compositing, and set dressing
  • Dante’s Inferno - lighting and compositing
  • Star Wars: The Force Unleashed II - lighting and compositing
  • Halo Wars - lighting and compositing
  • Jabberwocky - lighting, compositing, and set dressing
  • Wolverine: Unchained - lighting and compositing

FILM:

  • Delgo - key lighting and digital painting
  • Chroma Chameleon - 2D character and environment concepts
  • Heavy Metal (unreleased) - 2D look development
  • The Goon (pre-production) - prop modeling and texturing
  • Walter (unreleased) - 2D concept art and look development

BROADCAST:

  • Goldfish Crackers, Seasons 1 and 2 - lighting and compositing
  • Mass Effect 2 TV spot - lighting and compositing
  • Dante’s Inferno Superbowl spot - lighting and compositing
  • FX Network bumpers - look development, lighting and compositing

SPECIAL VENUE:

  • The Simpsons @ Universal Studios (ride-film) - environment texturing
  • Ferrari World Theme Park Attraction, Dubai (ride-film) - lighting and compositing

GAMES:

  • Sega Sports NCAA College Football 2k2 (Dreamcast) - environment modeling and texturing
  • Rampage Thru Time (Playstation) - 2D sprites and level art
  • Street Soccer (Playstation) - character textures
  • Showdown (unreleased PC title) - level and character textures, UnrealEd level design

FREELANCE ILLUSTRATION:

  • George R.R. Martin’s A Game of Thrones (collectible card game) 
  • Minigore (iOS game)
  • The Hollywood Retro Museum
  • Wannado City (theme park)